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Strategic Tools · 8 min read

Empathy Map: what it is and how to use it to understand the customer

What your customer says, thinks, does and feels, what they see and hear, what holds them back and what they want: how to fill it in without making things up, and how to turn it into decisions.

Updated October 6, 2026 · MAPS editorial team
In brief

The Empathy Map is a framework for putting yourself in a customer’s shoes: it captures what they say, think, do and feel, what they see and hear around them, what frustrates them and what they want. It helps you move from demographics to an understanding of behavior, and to find insights to base decisions on.

The sections

  • Says — what they state in public, in reviews, in an interview.
  • Thinks — what goes through their head and they might not say: doubts, expectations, calculations.
  • Does — observable behaviors: how they search, compare, buy, use.
  • Feels — emotions: anxiety, enthusiasm, embarrassment, trust.
  • Sees — the environment: what others do, what the market offers, what they find online.
  • Hears — influences: friends, colleagues, experts, creators, the press.
  • Frustrations — fears, obstacles, perceived risks.
  • Desires — what they’d like to achieve, how they measure success.

The gap between says and thinks, and between says and does, is often the most interesting part: that’s where insights hide.

How to build it

1. Choose who

A map applies to a specific profile, in a specific situation: “someone buying a formal suit for a business event,” not “our customer.”

2. Gather the evidence

Interviews, reviews, social media conversations, support requests, behavioral data. Every item on the map should be able to say where it comes from; anything inferred should be flagged as such.

3. Fill it in, then look for tensions

Once the sections are filled in, look for contradictions: they say quality matters, but only compare prices; they think made-to-measure is for the few, but they want it. Every tension is a potential insight.

4. From insights to implications

For every insight, ask what changes: in the proposition, the message, the channel, the service. A map that leads to no decision is just an exercise.

The most common mistakes

  • Writing it at a desk. Without evidence, the map describes the customer the team imagines.
  • A profile that’s too generic. The vaguer the profile, the more the sections fill up with clichés.
  • Mixing up sections. “Feels” is about emotions, not opinions; “does” is about behaviors, not intentions.
  • Stopping once it’s filled in. The value lies in the insights and in what you do next.
How MAPS does it

In MAPS the Empathy Map is built for each profile: what they say, think, do, feel, see and hear, what frustrates them and what they want, and every item states how solid it is. Then the insights and strategic implications. You can start from the project’s personas — up to six — or from scratch; in B2B the map becomes that of the business decision-maker. It isn’t a survey: it’s reasoning built on what the project knows.

The Empathy Map in MAPS: a profile’s sections with how solid each item is

Frequently asked questions

What’s the difference between an Empathy Map and a buyer persona?

The persona describes who the customer is — profile, goals, context. The Empathy Map focuses on what they experience in a situation: what they think, feel, do. They work well together: the persona says who, the map says what goes on in their head.

How many empathy maps do you need?

One for each profile that matters to the decision. If the buyer and the user are different people, for example, you need two.

Can you do it without interviews?

You can start from reviews, online conversations and data, but you should say so: inferred items should be flagged as such and, as soon as possible, verified with customers.

Does it work in B2B?

Yes: it becomes the decision-maker’s map — what the purchasing manager thinks, what they fear, what they hear from their team, how they measure the success of the choice.

Origin and references

Created by Dave Gray (XPLANE) and popularized through Gamestorming by Dave Gray, Sunni Brown and James Macanufo (2010); updated version by Dave Gray in 2017.

Written by the MAPS editorial team with the help of AI, checked and reviewed by the team.

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