MAPS Intelligence

Idea Lab

Ideas, with a method. And with your market’s data.

Not a random idea generator: a creative conversation that uses fifteen real methods — from SCAMPER to the six thinking hats, from biomimicry to future backward — and starts from what the project knows about your brand and your market. You bring the problem, MAPS picks the method, and together you get to ideas you can see, test and find again.

The example: a menswear tailoring brand that wants a classic jacket made with sportswear fabrics.

Two ways in

Have a problem?
Or already have an idea?

Problem Explorer: describe a problem, a challenge, an opportunity — “how do we reach a younger audience without losing our long-standing customers?”. Creativity Enhancer: you already have an idea, and MAPS develops it, enriches it, takes it further. Either way, the AI picks the method — the one that fits your problem — and applies it right away.

Idea Lab: Problem Explorer, Creativity Enhancer and the saved sessions
The methods

Fifteen creative methods.
In four families.

The techniques used in innovation workshops, each with its own phases. A vague problem calls for questions; a block calls for flipping the point of view; an idea to build calls for a prototype. MAPS reads the problem and chooses.

to open up

Divergence

  • Reverse brainstorming
    Start from failure to find new solutions.
  • SCAMPER
    Seven lenses to transform what already exists.
  • Random Entry
    A random stimulus for unexpected connections.
  • Worst Possible Idea
    The worst ideas hide the best ones.
  • Starbursting
    Explore with questions, not answers.
to connect

Connection

  • Forced analogy
    Solutions brought in from distant worlds.
  • Biomimicry
    Nature has already solved your problem.
  • Cross-Industry Transfer
    Innovations imported from other industries.
  • Concept Mashup
    Unlikely concepts, combined.
to understand

Depth

  • Six thinking hats
    Six perspectives on the same problem.
  • 5 Whys
    Dig down to the cause.
  • Problem Reframing
    Redefine the problem to change the solutions.
to land

Construction

  • Design Thinking Sprint
    From problem to prototype in one session.
  • Mental Rapid Prototyping
    Build it in your head to test it right away.
  • Future Backward
    Start from the ideal future and work backward.
The conversation

The method, applied.
To your brand, not just any brand.

“A classic men’s jacket made with technical sportswear fabrics.” MAPS analyzes the problem, picks SCAMPER and applies it letter by letter — substitute, combine, adapt, modify, put to another use, eliminate, reverse —, with concrete examples and next steps. It uses what the project knows as a springboard, and doesn’t make up market data.

The problem analysis and the SCAMPER method applied, with concrete examples
The directions

Never facing a blank page.
Four paths, at every step.

Under each answer, the possible directions — written for that point in the conversation. You pick one, or write your own.

Go deeper
Dig further into the idea in front of you.
Change angle
Same problem, another path.
Toward a solution
Narrow down: from many ideas to one.
Explore
Widen: new directions.
The directions proposed under an answer, and editing the visual in plain words

A real session, from start to finish.

From the first idea to a four-week development plan, to the customer-facing description with the sustainable supply chain, to the jacket’s web page — with visuals along the way.

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The full session: SCAMPER, development plan, customer-facing description, web page, visuals
Seeing the idea

Visualize.
And change it in plain words.

From any answer, “Visualize” generates images of the idea. Pick the variant, ask for another one, and edit it by typing: “set it at night”, “illustration style”. For packaged products, the packaging too, with the brand and readable text.

Variants

Several images for the same idea: pick the right one, or ask for another.

Edit in plain words

Change the setting, the light, the style, while keeping the subject.

Packaging

The pack mockup with the brand and readable text.

In the session

Images stay with the conversation and go into the PDF and the presentation.

From chat to card

Develop.
A card for every idea worth keeping.

When an answer convinces you, “Develop” turns it into an idea card: the title, the description, why it works, the next steps, the visual. You edit it, bring it into the Canvas, export it to PDF — and test it with synthetic users, who give it a score.

Every answer can also be exported to PDF or as a presentation, with the chosen visual. And the session saves itself.

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The panel of developed ideas: visual, description, why it works, next steps, Test with Users
Idea Archive

Ideas don’t get lost.
They become the project’s memory.

Every developed idea goes into the Archive, with the method it came from and the tests it went through. And it gets indexed: you find it in any chat in the project — “what ideas did we have about the travel jacket?” —, marked as an idea, not as a market fact.

The Idea Archive: cards with image, method, date, canvas, PDF, Test with Users and score
Ideas born from different methods, some already tested with synthetic users.

In B2B too

In B2B projects, ideas speak to business customers and their channels — distributors, trade shows, LinkedIn, sales network —, not to the shelf.

The next step

An idea that holds up becomes a campaign concept in Campaign Lab, or a prototype with Quick Prototype.

A good method beats inspiration.
With your data, even more so.